Hacking for Loot: When you hack a vending machine, stop the needle in the blue section for free ammo or a free eve. Take it from the console, where you flipped the switch. Enter the Pediatric Ward once you have the diaries. There's a Brute Splicer in the area of the Fishbowl diner. Go over to Fontain Clinics and use the code 0047 to open the front door. Master Protector Reward: 15 Points Objective: Get through a Gather with no damage and no one getting to the Little Sister. If you look to your right as the fight starts, you'll find her escaping through a vent.
There are two more audio diaries and two gene tonics still to collect in the Holding Wing. Sinclair is locked in the watchtower in the middle of the Holding Wing. I know the game in general have a lot of crashes, indeed the game random crashed for me from time to time but nothing big deal. When you reach the Atrium where Eleanor is, you'll have to use the controls by her room to get her out. Unnatural Selection Reward: 10 Points Objective: Score your first kill in a non-private match. To access, go upstairs, shoot a hack dart through the bar window to unlock the door and drop through the hole in the floor.
A keycode is needed to enter the tower and reach Sinclair. Several years later, Sofia Lamb converted several wings of the prison into housing and caretaking for a new batch of kidnapped from the surface. Also, create a defensive perimeter first as you'll need to fight two Big Sisters. This room is pretty easy because there are only two ways in and both are through relatively tight spaces that you can litter with traps. Continue down the hall a little ways and you'll see a healing station on your right.
Just draw lines outward to the wall from the little hut next to the corpse. Now sit back and enjoy the ending -- you've earned it! The only one that doesn't work is the autosave file of the Inner Persephone. I also tried loading a previous save, delete the autosave and enter again in Inner Persephone, didn't work. Eventually she will kill everyone so you can escape. If you look at the bottom of the stairs in the Big Sister fight room, you'll find an overturned baby carriage. Go all the way to the end of the hall and make your way through the rooms to the right that are all jumbled together so you can get around the pile of rubble. Go through the opening that was created and again, use the Airlock Control.
Go down some dark stairs. Go to the end of the hallway and take a left. Distance Hacker Reward: 5 Points Objective: Used the Hack Tool to hack an object at a distance. Shatter both tubes to flood the platform. Summon Eleanor and this is easy. Bioshock 2: Walkthrough for Fontaine Futuristics - Disabling the First and Second Signal Relays You should run into your first Little Sister here.
Keep using it when you see it for a Gene Tonic. But I already fixed it, re-installed the game and now works. Many prisoners were subjected to these experiments. Now just follow the quest arrow to find the entrance to the Inner Persephone level. One is more easily securable, which has a security camera, a rocket launcher bot, and a large puddle of water in this area. If you go back to the beginning, you can still see my F.
Fontaine Futuristics: After you turn on the lights, it will be in the bottom of the holding cells area. The disabled bot is still highlighted by the research camera and you can research Security easily. This should yield 600-800 research points per bot and there's no risk involved. Escape Reward: 100 Points Objective: Escaped Rapture. Pauper's Drop Part 1 Pauper's Drop Part 2 Pauper's Drop Part 3 Pauper's Drop Part 4 Pauper's Drop Part 5 Pauper's Drop Part 6 Siren Alley Do you hear Siren well our boy Xplict911 does as he walks around Siren Alley and tries to locate the pumping station number five. Set up your traps and get ready.
The quicker way to get him out is by using the tunnel in the bathroom directly across from the watchtower door. I also tried loading a previous save, delete the autosave and enter again in Inner Persephone, didn't work. Return to the main area of Skid Row and enter the shop you saw when you first entered, the Pharmacy. I didn't do that because I don't want to have to play everything again. Also, to find the last plant, you just jump down a hole in this area and follow the arrow. I missed the cat in the carriage, though.