Head through the hole in the wall and pick up the Spade Key. But kill or give them the runaround and you shouldn't have too much trouble. Greenhouse Control Room Safe 1 Location and Unlock Code: Greenhouse Control Room Safe 2 Location and Unlock Code: Hope the unlock codes above are of all safes and locks, if I missed any you add that in the comments section to make this guide more useful for others. So popping open those lockers to get at the bullety goodness inside is always handy. Most of the combos you'll need to unlock safes, combination locks and lockers you'll find during the normal course of play. The solution for this locker is found in a roll of film down in the shooting range in the Parking Garage, behind the diamond key door.
Grab the Unicorn Medallion and head back into the Library. Hiding Place Photo This film roll is found in the Work Room in the Upper section of the Sewers; you'll see it in-between a cardboard box and tool kit on a small table. You can use this item in two locations: the Underground Stairs in the Middle section of the Underground Facility, and the S. Just memorize or write down the button combo that applies to you different for everyone. . For more useful tips and guides on the game, be sure to check out our page. The locker is against the back walls.
Rather than backtrack and risk a nasty encounter with a licker or, even worse, the Tyrant, why not just use this guide instead? We know how passionate and dedicated gamers are towards their obsession and we want to not only help those who are casually spending time but also those hardcore full-timers with unquestionable ambition. Grab the Large-caliber Handgun Ammo at the first landing, then continue up to the third floor. Turn left and follow the hall into the West Storage Room. Safe in Waiting Room: You will get a weapon upgrade. Your goal is just to sprint past him toward the Linen Room and Lounge. Too bad they've all been torn to shreds. Deal with any of the zombies you want to, but your only real goal is to get to the door right at the bottom of the stairs.
How to find it: Once you enter the Sewers your first location will be the platforms that give you the first look at the Cable Car. Dial Locks There are three lockers in the game that are sealed by letter dial locks. Left side is 203 and 208. Otherwise, be sure to read our. You can find the combinations for these either in memos or even scribbled somewhere on a wall.
Here are all the possible lock, safe, and combinations you need to get all that sweet loot as fast as possible. Head to the control room in the upper sewers follow the walkway that takes you above the cable-car and you will land in the control room, where a number of zombies lay in wait. To solve the puzzle, check the name plates on each desk. See our for more details. Take those and place them on the statue to get the Scepter. Note: Use the first spare key for the missing number two slot.
These can be found inside Pocket Safes scattered throughout the police station. This require a little bit of trial and error to find out, but keep at it and you'll unlock it in no time. Safe in Greenhouse Control Room: There are two safes that require certain key codes to unlock. Office to get the weapons themselves. On your right-hand side you'll see a hole in the wall and directly to the left of it is the locker. The easiest way to achieve the desired result is to memorize the sequence by mentally assigning numbers from 1 to 8 to the keys. These are good to grab, as you'll be following up to use the badge in the S.
The best items in the game can be found inside these safes so they definitely deserve your attention. Unlock the door to the Lounge, then continue into the Library. Acquired Items Help Your Game Play Items you get from safes and lockers help your game play. How to find it: Exit the east side door of the Monitor Room that leads to the Treatment Pool Room and pull the lever directly in front of you. Located in the Safety Deposit Room, grab the film roll by keying in the proper code to unlock the locker its sealed in. Our last guide ran you through a lot of the Police Station to pick up supplies, keys, Hip Pouches, and heavy weapons. Make a right and head down the hallway.
Use the door on the west wall to get back into the West Storage Room. Ascend the stairs from the location of the first locker and walk straight ahead. The resources you gain by completing these are typically more lucrative, so try to set aside time to complete these item hunts. They follow a pattern of turning left, right and then left to reach the required numbers. These safes hold bag upgrades, new weapons, key codes, and so much more. Kennedy, we're putting you on a very special case for your first assignment. The combination for the portable safe is random.
For those that aren't familiar with the Resident Evil franchise in its humble beginnings, it's still a treat, albeit imperfect, and one that requires no previous knowledge of the other games. You won't have the second yet to get the pouch and flame rounds are useless to you before getting the Grenade Launcher. This will allow you to get a Hip Pouch, as well as a bunch of consumables. Third Floor locker code, Police Station The second locker in the game is up on the third floor of the police station. The key to figuring out the combinations to the two locks on Leon's desk is finding the first initials of each of your fellow officers. You can read the To any survivors note about Lickers at the end of the hallway.
Regardless, below you can find details on all the optional items locked behind safes, lockers, or hidden in the environment. Safe 1: The safe contains a Hip-Pouch. They are Elliot Edward E and David Ford D. Accessing this area requires the Club Key, so if you don't have that yet, keep progressing the story until you get it. Though, you're by no means required to develop the film roll to get the items its photograph hints towards, but it does help direct you towards what you need to do When you develop the film roll in the Dark Room, it reveals a photo of a statue found in the Art Room.