Hitting on 2+ with a weapon this powerful is amazing, whether it's D3 or D6 shots. Have been playing them since 6th edition and this is, by far, my favorite edition to date. Mixing and matching means you can protect your assault cannon Wolf Guard with a few storm shield-wearing Wolf Guard. You have about 300 points left to play with for as many dogs as you can fit in. I agree with you, Valerian. Built around a character probably a Wolf Lord with wulfenstone and saga of the wolfkin, along with Arjac Rockfist and 3 units of Wolfguard. Additionally, it comes with two Stormstrike missile launchers base, but it can upgrade to two lascannons instead, which you should always do so you can wound basically every vehicle in the game on a 3+.
This includes artwork, short stories, and copies of fictional documents from the future. They also have a different starting loadout than the vanilla Primaris Lieutenants, with a power axe and a bolt carbine as their standard weapons. They gain more leadership the more wolves you have in a unit, but it's still pretty crappy. The ability to get one more attack on the charge is a trap for people who can't count. Don't forget to add the Cloaked by the Storm Stratagem to buff them further! With the nerf to grav weaponry this isn't as bad as it used to be. By the time you get to that range however, you could've killed it with the lascannon. The re-rolls to charge from hunt are obviously great, and any units that don't need the re-roll can then use the kill attack boost.
Including one that's basically Warptime! I've always liked using them, how can you pass up on a guy who shoots lightning from his fingers, or summons a storm to slow down his enemy or conceal allies. It all comes down to how you were equipping your grey hunters and wolf guard. While it can swap out the plasma destroyer for the standard Predator guns, that's a waste of its options. They can also take a 5th heavy weapon toter. Should you model your troops as Grey Hunters or Blood Claws? Primaris are a bit overcosted for what they offer. Grab a free Bolter - not swap, grab.
It's a shame that you can't use this on other units, but by the Allfather this is amazing against melee hordes. Making them much better Cataphractii. It can also fallback and still be able to shoot, I think, because of the Fly keyword. Wolf Guard Bikers are the new hotness. Key above all is that he can jump over the enemy's bubblewrap alongside your Van-Wolf Guard and Skyclaws, and get his aura or his melee murderin' to where you need it most. Alright so it sounds like i should get myself some bikes to put some wolfguard on.
If it does not move, however, it can shoot twice, but not in overcharged mode. You'll get into position for the Kheres faster since your Movement doesn't cripple, it'll take way more work to cripple your statline, and your fist's output in both melee and ranged will be incredible. I almost bought Razorbacks because they look so cool but held off until I knew more. It acts as a useful way of discouraging opponents from charging your gunlines, especially if a melee-focused character is nearby to perform a Heroic Intervention. That's gone now so their low cost makes them a compelling choice. Those Alaitoc Shadow Specters will hate your guts. Rhinos, razorbacks and the crusader are also good options.
On my behalf, I was always of the toughness is toughness school and generally wounds would reflect toughness. Here is my asking for peoples experience with the army so far. I made this guide months after the index released to make sure all the information I put in was accurate after a lot of play testing. Instead, they have a wider array of excellent melee weapons options. His save isn't that great either. I might have to give the wolf gaurd on bikes a try, is it easy to models them? I have predominately done tournament play unsuccessfully as primarily a Space Wolves player, so I have spent an inordinate amount of time trying to make things work. Add a Wolf Priest and put the squad in a Land Raider and you can comfortably demolish a Knight in a single round of combat.
Other good choices include thunder hammer and combi-weapon for better combined melee and ranged output than other chapters can possibly field in their terminators , power sword and combi-weapon for more cost-efficient dakka than they can field , and frost sword and combi-weapon for a compromise between the two. I'd rather have a squad of Grey Hunters with 2 Plasma Guns, a Plasma Pistol, 4 Boltguns, 5 Bolt Pistols, and 5 Chainswords rather than a squad of Intercessors with 6 Bolt Rifles and 6 Bolt Pistols. I hate D- shot and D- damage weapons, they're like bait designed to absorb Command Points. They are a mostly melee army in a shooty edition. Sticking him with Bjorn also allows him to reroll those failed hits of 1. It also buffs the strength of friendly models fighting the same unit as the dreadnought. If he has a shield then it is slightly lower at 13 wounds.
With the movement penalties, it means it's a poor choice for the same reason as the Terminator Lord: not nearly enough mobility for the cost. Im assuming the space marine bike box and wolf pack box are easy to kitbash together? This means they might just be worth it, especially if babysat by a jump-pack Character. If you want, you could cut off the hands of the Chainswords, and put it somewhere on the model where it would make sense while the model holds its Boltgun and Bolt Pistol, or vice versa with the Bolt Pistol. Really, the ancient is just a wound for you to take off when the unit gets shot at. The jury is still out. It costs 5 points more than a standard dreadnought, with the exact same profile, but it brings the option to double up on weapons the regular dread can't.