The code for the Safety box is 9 - Right, 15 - Left, 7 - Right. These can be found inside Pocket Safes scattered throughout the police station. That code can be found on a whiteboard behind the locked door in the 1F operations room. The solution for this locker is found in a roll of film down in the shooting range in the Parking Garage, behind the diamond key door. This is a really easy puzzle, which is mostly made trickier by the multiple cop zombies in the room.
The reward for Leon is a Shotgun Stock W-870 , it makes easier to shoot rapidly. There are a bunch of items and resources in that are completely optional, such as hip pouches that expand your inventory space or ammo for some of your most powerful guns. Follow the platforms up until you reach a ladder. Combine the jewel with the bejeweled box and voila— S. Waiting Room 2nd Floor - Main Hall In one of the rooms in the 2nd floor of Main Hall, you can find a waiting room. Fortunately, you can just brute force the lock by trying every option. In the Safety Deposit Room there is also a weapons locker.
Sewers Control Room Upper, Sewers Inside the Sewer Control Room, in the right corner of the room - there is a locker with a Dial Lock. Instructions for the safe can be found right next to it. Though you won't have the clues to open them with you first find lockers, you don't actually need them if you need the solution - which is where this page comes in handy. When you make a mistake, all you have to do is go back home again. The safe solutions are found in memos scattered around the building, which we've detailed the locations of for all of you completionists out there. You figure this out by looking at the other police desks to the right and checking out the name cards: Marvin Branagh M , Rita Phillips R , and then George Scott G , whose name plaque has been knocked onto the floor. We know how passionate and dedicated gamers are towards their obsession and we want to not only help those who are casually spending time but also those hardcore full-timers with unquestionable ambition.
We'll even let you know how to find them. How to find it: Head west out of the Main Hall and go through the West Office. How to find it: To find this terminal head up the first set of steps in the Main Hall and go through the door on the left to enter the West Office. Once they are unlocked they always contain a spare key for the Locker Terminal in the Safety Deposit Room covered below. There is a table that is locked with 2 padlock. But kill or give them the runaround and you shouldn't have too much trouble. For more guides, take a look at our.
Whenever you find a roll, develop it in the Dark Room on the western side of the police station. Accessing this area requires the Club Key, so if you don't have that yet, keep progressing the story until you get it. Make a right and wrap around that Hallway as if you're trying to get to the Dark Room. Resident Evil 2 Remake locker codes are a fickle bunch, and if you want to gather all the loot you can get your paws on, you're going to have to do a fair bit of detective work, too. Resident Evil 2 Remake Dial Lock Combinations — Padlock Codes Dial lock codes are always a combination of three letters.
How to find it: Exit the east side door of the Monitor Room that leads to the Treatment Pool Room and pull the lever directly in front of you. Keep doing that until you're able to complete a full rotation without pressing the wrong button and the safe will open. Unlocking this code will unlock the 2 doors in Greenhouse. Each of the eight buttons on the Safe correspond to one of the lights above. Each scenario has different loot behind each of these locks. In front of him is a desk with the Sewers Safe on top of it.
The code for the Safety box is 9 — Right, 15 — Left, 7 — Right. Locker Room 2F dial lock combination Capcom via Polygon The locker on your right ahead of you when you walk into the Locker Room has a dial lock on it. And if you want more on Resident Evil 2, why not read all about? The combination is written on the right side while facing it of the safe. The only exception to this are the items you grab by developing film rolls--though, there is a minor exception even to that. West Office Desk 2 Locks Inside the West Office, at the desk table on the center.
Safe in Greenhouse Control Room: There are two safes that require certain key codes to unlock. Men's Locker Room 2nd Floor Inside the Men's Locker Room in the 2nd floor of the right corner of Main Hall, there is a pad lock in one of the locker room. With two characters and two slightly different storylines to play through, however, some portions of it do tend to feel a tad redundant during repeated playthroughs, such as having to look for locker and safe combinations with the Tyrant chasing you around. You'll find a locked glass case at the base of the stairs. Greenhouse Control Room Laboratory, East Area In Greenhouse Control Room, there is a control panel that requires a code to unlock the two doors in the greenhouse. From custom mods for weapons to ammo. The code that unlocks them changes for each session.